Games for web, mobile & installation
I bring the best artists and engineers together to create award-winning digital experiences for playful learning.
Making games is like a three-way balancing act and a game in itself, of sorts...
The end user: driven by a powerful cocktail of existing behaviour, personal interests and demands on their attention. They come first in the process and ultimately determine success at the end.
Clients and partners: often the content experts and vision-holders, uniquely placed to define the all-important constraints. Sometimes unfamiliar with the quirks of game production.
The production team: ambitious to a fault and deeply passionate about creating the best product possible. Clear direction and disciplined prioritisation is essential to achieve this.