Games for web, mobile & installation

I bring the best artists and engineers together to create award-winning digital experiences for playful learning.

Total Darkness

Highlights, Multiplayer, Onsite
Total Darkness

Utah Climate Challenge

Highlights, Multiplayer, Onsite
Utah Climate Challenge

V&A Secret Seekers

Highlights, Mobile, Multiplayer, Onsite
V&A Secret Seekers

Magic Tate Ball

Highlights, Mobile
Magic Tate Ball

Capture The Museum

Highlights, HTML5, Mobile, Multiplayer, Onsite
Capture The Museum

Science Museum OUCH

Onsite, Video
Science Museum OUCH

OU Design In A Nutshell

HTML5, Video
OU Design In A Nutshell

British Museum Adventure Cards

Mobile, Multiplayer, Onsite
British Museum Adventure Cards

NPG Who Do You Think You Were?

HTML5, Mobile
NPG Who Do You Think You Were?

Making games is like a three-way balancing act and a game in itself, of sorts...

The end user: driven by a powerful cocktail of existing behaviour, personal interests and demands on their attention. They come first in the process and ultimately determine success at the end.

Clients and partners: often the content experts and vision-holders, uniquely placed to define the all-important constraints. Sometimes unfamiliar with the quirks of game production.

The production team: ambitious to a fault and deeply passionate about creating the best product possible. Clear direction and disciplined prioritisation is essential to achieve this.