Articles, conferences and community events
Conference presentations
- Digital Interpretation
V&A Academy, 2022, 2023 - Nock, Draw, Loose! Lessons from Robin Hood’s digital-physical longbows
MuseumNext, 2021 - Pitching Masterclass
Next Gen Skills Academy, 2021 - Why a T-Rex went on strike and what it means for art, culture and the climate
SWFed, 2020 - Arts, Culture and Immersion
Kópavogur, Iceland, 2020 - Games, Play and Protest See-saws
Invisible Arts Network, 2019 - Games are the answer. What is the question?
CultureGeek, 2018 - The Past, Present & Future of Museum Games
London Museums Group, 2017 - Heads up! Designing Social Play in Museums
MuseumNext Dublin, 2016 - Innovation in the Arts
Nottingham Broadway, 2015 - Disruptive Technology
NESTA Edinburgh, 2014 - The Experience Economy
Digital Shoreditch, 2013 - Unlock Your Archive
Bits 2 Blogs Newcastle, 2013 - Everyone Has a Playful Side
MuseumNext Barcelona, 2012

Artful Spark
Alongside Sam Howey-Nunn I run a quarterly event series about creative practice, packed with tech demos, discussion and inspirational keynotes.
Since the inaugural event on wearable tech, Artful Spark has travelled through wearables, sensors, immersive sound and mixed reality, featuring the best in boundary defying work: Imogen Heap’s magical Mi Mu gloves, flying Bluetooth capes, musical barcodes, Björk’s binaural retrospective at MoMA, art you can taste and time travelling echo horns.
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Published articles
- The Best Technology is No Technology (Guardian)
Opinion piece on technological innovation - Mobile Culture and the Magic Tate Ball (Guardian)
The rise of portable devices and how one art organisation capitalised - Museum games – the kids are alright (Guardian)
On using play to help children learn - Making a museum game that’s more than a tour (Guardian)
How Capture The Museum was born from the growing ‘experience economy’ - How we made ‘Who Do You Think You Were?’ (Guardian)
The rise of webapps - From Nairobi, with Love (Editor’s Pick, Medium)
A short piece on Nairobi, the Westgate terror attacks and granola - How VR is Becoming an Essential Tool for Arts Organisations (Immerse)
- How Great Games Will Revolutionise Training (Medium)
Drawing on Piaget’s theory of constructivism
Summaries
Short versions of long things, saving you time and money!
- The BBC Earth Experience, 2023
- Frameless. A world-class attraction?, 2022
- How to commission immersive experiences for arts and culture, 2022
See all the Twitter Posters in one place on Pinterest!
- Three super short stories from The Story, 2019
- Let the game-changing begin – MuseumNext 2017, Rotterdam
- MuseumNext 2016, Dublin
- The playful museum – MuseumNext 2015, Geneva
- Home turf and hard graft – MuseumNext 2014, Newcastle (Twitter Poster #14, Ben Webb)
- State of the arts – No Boundaries 2013 (Twitter Poster #13, Peter Simon)
- Culture, technology & entrepreneurship – REMIX 2013, London (Twitter Poster #12, Lisa Evans)
- In Amsterdam, museums continue – MuseumNext 2013, Amsterdam (Twitter Poster #11, Peter Simon)
- Culture Geek 2013, London (Twitter Poster #10, Ellen Thomas)
- Digital R&D in The Arts 2013, Manchester (Twitter Poster #9, Ellen Thomas)
- Mobile Games Forum 2013, London (Twitter Poster #8, Ellen Thomas)
- Museum Camp 2012, Birmingham (Twitter Poster #7, Jenny Naylor)
- Arts, marketing and geek-glasses – Culture Geek 2012, London (Twitter Poster #6, Nathan Brady)
- Derry does digital – CultureTech 2012, Derry (Twitter Poster #5, Nathan Brady)
- Digital audiences – Museums Computer Group 2012, Manchester (Twitter Poster #4, Peter Simon)
- Digital Shoreditch 2012, London (Twitter Poster #3, Peter Simon)
- Bright minds in Barca – MuseumNext 2012, Barcelona (Twitter Poster #2, Peter Simon)
- Games For Brands 2011, London (Twitter Poster #1, Abi)

